UI and visual improvements
Flying Wizards » Devlog
I mainly focused on UI improvements this week, with the integration of context cinematic, a menu overhaul (ugly but fully fonctionnal :) and improvement on the spell selection/cast system, with heavy drawing from mmorpgs. I'm still working only with placeholder art but I wanted to try to show how I would like the benthic rift to look like (some sort of dimensional rifts caused by orichalcum ore) and i'm happy with the (work in progress) result :)
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Flying Wizards
Arcade FPS heavily inspired by magic carpet
More posts
- V0.0.15 Rifts Update1 day ago
- Working on onboarding + Steam page24 days ago
- Poc first roughtTrailer32 days ago
- Build 0.0.1036 days ago
- v 0.0.9 - Closing the game loop37 days ago
- Early Prototype Release39 days ago
- Ui improvement39 days ago
- Dev Log 1 Prototype Sprint 550 days ago
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