Ui improvement


Sprint 6 - Villager Houses, Rifts and Lightning Strike


https://youtu.be/_eNeSKyZmGU

Unconveniently still no 'playable' build to publish this week but still a good week with a lot of improvements : 

  • some vfx upgrades
  • added basic villager homes, we can claim, attack, which rebel under friendly fire and destructible
  • a huge performance pass, eliminating all slutter and framerate drops on my 'below average' test machine
  • a swap of runtime generated content to the game editor, allowing better customization for the game content (and stull allow to randomize a runtime later for pvp map for exemple 
  • Better playing settings with persistance between session (exept team color and wizard name for now, but they currently not really used) 
  • A true map selection with a better map format 
  • the possibility to play more than one session without having to reboot the executable 
  • a version zero of monster spawn events, allowing to concentrate the action, especially with multiple wizards on the map

Sprint 7 - Skirmish playtest content update +  UI Improvement :


https://youtu.be/XSq2kM6y03o

I mainly worked on code cleaning and debuging this week, but also improved content with the revamped skirmish playtest map now filled with monsters spawn events (with a first alternative monster, flying) and improved the UI. 

  • Mini map now display monsters and rifts 
  • ui disposition improved a bit
  • added notification for important events about you, other wizards and the world
  • improved (but still need lot of work) hints to guide player
  •  new flying ennemy
  • Skirmish map now full of monsters again after an ai performance battle
  • Lightning Strike spell game ready and implanted

I'm glad to see the game playable again with new content and feature after the hude performance pass and hope to deliver a playtestable version soon :)

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