Build 65 - Updated melee
Lost Tower Online » Devlog
New build available, today mainly with improvement to the melee combat :
- You can now parry attacks if your weapon (sword/staff) is between you and the monster ( it's still a crude raycast, but next monster reworking include animation based melee colisions) reducing incoming damage by a third
- Warriors can now block attack if it's shield is between you and the monster, with the same logic. Blocking reduce damage by 50%
- your character is now persisted on database, currently the only feature associated is avoiding to rechoose a character class each session.
Identification require no login, is device base and of course database will probably be wiped or corrupted from time to time during development :)
Files
lost-tower-online-win.zip 115 MB
Version 23 9 days ago
lost-tower-online-linux.zip 108 MB
Version 20 9 days ago
LostTowerOnline.apk 153 MB
Version 21 9 days ago
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Lost Tower Online
a virtual reality heroic fantasy morpg early prototype
Status | Prototype |
Author | Anderon Games |
Genre | Role Playing |
Tags | Fantasy, JRPG, MMORPG, Prototype, Virtual Reality (VR) |
Languages | English |
More posts
- Build 68 - Room transition fix3 days ago
- Build 67 - Meta Store Page and Caster staff Melee7 days ago
- Group Combat Playtest8 days ago
- Build 63 - Combat feedback visual improvements10 days ago
- Build 59 - Death, resurection, zone navigation update11 days ago
- Build 56 - Voice chat13 days ago
- Build 55 - player character names and primary hand persistance15 days ago
- Build 52 - Connection Lobby + Ghost model16 days ago
- Build 50 - NPC Visual update28 days ago
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