Group Combat Playtest
Lost Tower Online » Devlog

Combat begin to feel right, parrying/blocking is a bit rought but improve a lot the warrior gameplay. nexts improvement (more block/parry
feedbacks aside) will be a 'true' aggro system for monstrer, as it's currently only distance based .
Caster gameplay is of course repetitive, but it's aldready fun to bash mobs while chatting and with some news spells and more complex monsters i'm sure we will have some good fun.
aggro management appart the next milestone will be a bit of true dungeon content with probably a simple wave system to bring in a bit of challenge.
Also the mandatory firecamp post adventure debrief screenshot :)

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Lost Tower Online
a virtual reality heroic fantasy morpg early prototype
| Status | Prototype |
| Author | Anderon Games |
| Genre | Role Playing |
| Tags | Fantasy, JRPG, MMORPG, Prototype, Virtual Reality (VR) |
| Languages | English |
More posts
- Build 70 - My first little procedural dungeonJul 05, 2025
- Build 69 - Scenery updateJun 28, 2025
- Build 68 - Room transition fixJun 17, 2025
- Build 67 - Meta Store Page and Caster staff MeleeJun 13, 2025
- Build 65 - Updated meleeJun 11, 2025
- Build 63 - Combat feedback visual improvementsJun 10, 2025
- Build 59 - Death, resurection, zone navigation updateJun 09, 2025
- Build 56 - Voice chatJun 07, 2025
- Build 55 - player character names and primary hand persistanceJun 05, 2025

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