Group Combat Playtest
Lost Tower Online » Devlog

Combat begin to feel right, parrying/blocking is a bit rought but improve a lot the warrior gameplay. nexts improvement (more block/parry
feedbacks aside) will be a 'true' aggro system for monstrer, as it's currently only distance based .
Caster gameplay is of course repetitive, but it's aldready fun to bash mobs while chatting and with some news spells and more complex monsters i'm sure we will have some good fun.
aggro management appart the next milestone will be a bit of true dungeon content with probably a simple wave system to bring in a bit of challenge.
Also the mandatory firecamp post adventure debrief screenshot :)
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Lost Tower Online
a virtual reality heroic fantasy morpg early prototype
Status | Prototype |
Author | Anderon Games |
Genre | Role Playing |
Tags | Fantasy, JRPG, MMORPG, Prototype, Virtual Reality (VR) |
Languages | English |
More posts
- Build 70 - My first little procedural dungeon66 days ago
- Build 69 - Scenery update72 days ago
- Build 68 - Room transition fix84 days ago
- Build 67 - Meta Store Page and Caster staff Melee88 days ago
- Build 65 - Updated melee90 days ago
- Build 63 - Combat feedback visual improvements91 days ago
- Build 59 - Death, resurection, zone navigation update91 days ago
- Build 56 - Voice chat94 days ago
- Build 55 - player character names and primary hand persistance95 days ago
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