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Devlog
Build 69 - Scenery update
June 28, 2025
by
Anderon Games
Build 69 was deployed, the most visible improvement is the integration of a more advanced blocked version of Startown, better hinting the future look of if. The world is begining to take a bit of shap...
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Build 68 - Room transition fix
June 17, 2025
by
Anderon Games
After the recruitement of the firsts brave alpha testers, celebrating (I hope !) the first victim of the bug hunt in progress, with a vicious teleportation bug affecting users oversea. You should now...
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Build 67 - Meta Store Page and Caster staff Melee
June 13, 2025
by
Anderon Games
Trying to gather more (ok, some would be a good start :) ) testers for feedback I cleaned a bit the meta app page I use to test on the team side, published it and plan to release the beta channel as s...
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Group Combat Playtest
June 12, 2025
by
Anderon Games
A little 3 players playtest about this week improvements. Combat begin to feel right, parrying/blocking is a bit rought but improve a lot the warrior gameplay. nexts improvement (more block/parry feed...
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Build 65 - Updated melee
June 11, 2025
by
Anderon Games
New build available, today mainly with improvement to the melee combat : You can now parry attacks if your weapon (sword/staff) is between you and the monster ( it's still a crude raycast, but next mo...
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Build 63 - Combat feedback visual improvements
June 10, 2025
by
Anderon Games
After some group testing with a friend and bugfixing on voice chat this morning, I worked on combat feedback to make receving damage and healing a lot more explicit. Also added a ghost effect on dead...
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Build 59 - Death, resurection, zone navigation update
June 09, 2025
by
Anderon Games
Main feature of the patch is the new death system (still not definitive, but more intuitive) : as a ghost you cannot move anymore, and will automatically be brought back to the town resurection shrine...
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Build 56 - Voice chat
June 07, 2025
by
Anderon Games
A proximity based push to talk crude voice chat feature was added, maintain the A button on your right controller to broadcast your voice to nearby players about 10 meter away. You currently can hear...
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Build 55 - player character names and primary hand persistance
June 05, 2025
by
Anderon Games
I worked on user datas today : You can now choose a display name on lobby screen, which will appear on your in game character online. You can also select your dominant hand on the title screen. An uni...
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Build 52 - Connection Lobby + Ghost model
June 04, 2025
by
Anderon Games
This new build implement a primitive offline lobby scene : It have the advantage to explicit connection or server error, and in case of deconection will allow the player to connect back without relaun...
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Build 50 - NPC Visual update
May 24, 2025
by
Anderon Games
Since I aldready had all the cutted character skin pieces, I quickly made an npc customized avatar system to make them more lively :) Also added an idle animation and a vocal reaction when approched b...
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Build 49 : primitive townfolks
May 23, 2025
by
Anderon Games
I made some improvement on the town today and mainly added (stil very crude) npcs ! They currently all have a placeholder mesh and an unique non dynamic line of dialog each but they still add a little...
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Build 48 : Town Blockout and combat improvement
May 22, 2025
by
Anderon Games
Starting town crude blockout added. Nothing really fonctionnal so far, follow the arrows on ground to get to the dungeon Accidental avatar bump reduced a lot friendly fire and monster healing suppress...
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Build 47 + android and linux support test
May 21, 2025
by
Anderon Games
First little patch, mainly to test updating to itch and android apk support. Android support added via apk for occulus quest 2 and 3 Linux support added but not tested Ghost players cannot attack anym...
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Road to be usable
May 17, 2025
by
Anderon Games
To facilitate sharing and potentially start a community I begin to post window build here communicating with a live server now even if the game is still not really playable. In order to make it playab...
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