Build 52 - Connection Lobby + Ghost model
Lost Tower Online » Devlog


This new build implement a primitive offline lobby scene :
It have the advantage to explicit connection or server error, and in case of deconection will allow the player to connect back without relaunching the game. The end goal with it will be to add character persistance and some quality of life settings.
Zone are still pretty barren as I currently work on network stuff and on updating combat (the first caster mob is around the corner, and you can see a preview of the model in the tower) but we did a bit of design and have a sketch for the ambiance of the town :
Don't hesite to share your thougts !
Files
lost-tower-online-win.zip 105 MB
Version 10 99 days ago
lost-tower-online-linux.zip 98 MB
Version 7 99 days ago
LostTowerOnline.apk 155 MB
Version 8 99 days ago
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Lost Tower Online
a virtual reality heroic fantasy morpg early prototype
Status | Prototype |
Author | Anderon Games |
Genre | Role Playing |
Tags | Fantasy, JRPG, MMORPG, Prototype, Virtual Reality (VR) |
Languages | English |
More posts
- Build 70 - My first little procedural dungeon68 days ago
- Build 69 - Scenery update75 days ago
- Build 68 - Room transition fix86 days ago
- Build 67 - Meta Store Page and Caster staff Melee90 days ago
- Group Combat Playtest91 days ago
- Build 65 - Updated melee92 days ago
- Build 63 - Combat feedback visual improvements93 days ago
- Build 59 - Death, resurection, zone navigation update94 days ago
- Build 56 - Voice chat96 days ago
- Build 55 - player character names and primary hand persistance98 days ago
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