Dev Log 1 Prototype Sprint 5


A quick test session on my magic carpet inspired fps latest build Unconveniently still no 'playable' build to publish this week but still a good week with a lot of improvements : 

  • added basic villager homes, we can claim, attack, which rebel under friendly fire and destructible
  • a version zero of monster spawn events, allowing to concentrate the action, especially with multiple wizards on the map
  • some vfx upgrades
  • a huge performance pass, eliminating all slutter and framerate drops on my 'below average' test machine
  • A true map selection with a better map format
  • the possibility to play more than one session without having to reboot the executable
  • a swap of runtime generated content to the game editor, allowing better customization for the game content (and stull allow to randomize a runtime later for pvp map for exemple
  • Better playing settings with persistance between session (exept team color and wizard name for now, but they currently not really used)

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