Dev Log 1 Prototype Sprint 5
Flying Wizards » Devlog





A quick test session on my magic carpet inspired fps latest build Unconveniently still no 'playable' build to publish this week but still a good week with a lot of improvements :
- added basic villager homes, we can claim, attack, which rebel under friendly fire and destructible
- a version zero of monster spawn events, allowing to concentrate the action, especially with multiple wizards on the map
- some vfx upgrades
- a huge performance pass, eliminating all slutter and framerate drops on my 'below average' test machine
- A true map selection with a better map format
- the possibility to play more than one session without having to reboot the executable
- a swap of runtime generated content to the game editor, allowing better customization for the game content (and stull allow to randomize a runtime later for pvp map for exemple
- Better playing settings with persistance between session (exept team color and wizard name for now, but they currently not really used)
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Flying Wizards
Arcade FPS heavily inspired by magic carpet
More posts
- v 0.0.18 ux update + two new spells18 days ago
- V0.0.16 New Ennemy, wizard duel playtest map, ai overhaul and automated bug repo...20 days ago
- V0.0.15 Rifts Update25 days ago
- UI and visual improvements27 days ago
- Working on onboarding + Steam page48 days ago
- Poc first roughtTrailer55 days ago
- Build 0.0.1060 days ago
- v 0.0.9 - Closing the game loop61 days ago
- Early Prototype Release63 days ago
- Ui improvement63 days ago
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