Build 69 was deployed, the most visible improvement is the integration of a more advanced blocked version of Startown, better hinting the future look of if. The...
After the recruitement of the firsts brave alpha testers, celebrating (I hope !) the first victim of the bug hunt in progress, with a vicious teleportation bug...
Trying to gather more (ok, some would be a good start :) ) testers for feedback I cleaned a bit the meta app page I use to test on the team side, published it a...
A little 3 players playtest about this week improvements. Combat begin to feel right, parrying/blocking is a bit rought but improve a lot the warrior gameplay...
New build available, today mainly with improvement to the melee combat : You can now parry attacks if your weapon (sword/staff) is between you and the monster (...
After some group testing with a friend and bugfixing on voice chat this morning, I worked on combat feedback to make receving damage and healing a lot more expl...
Main feature of the patch is the new death system (still not definitive, but more intuitive) : as a ghost you cannot move anymore, and will automatically be bro...
A proximity based push to talk crude voice chat feature was added, maintain the A button on your right controller to broadcast your voice to nearby players abou...